As an example moving forward, this scene has one real time directional light (the one that comes with the template), a Bakery area light (which is basically a plane with a script that sets an emissive material to it), a Bakery spotlight (which is a modified point light that has no visuals in scene), and a Bakery point light (which is a Unity light with the Bakery Point Light script on it). All unity lights (apart from the realtime light) will be set to Baked (although this will not be used with Bakery). One object with emissive materials (see the materials tutorial for details) will also be added.